Demo Show
Basic Elements
The laser beams can be configured in three basic forms (rectangular, circular (fan-like) and conic), and give the appearance of “cutting through” smoke. The exact appearance and animation of the smoke can be configured directly through the script.
Simply add the Show Lasers script to an empty game object and configure the visuals in the script. The shader will automatically update the visuals, even in the scene view. You can configure a wide array of settings, including width, length, radius, main color, border color(s), transparency, type of smoke, distortion and speed of smoke, fade-out towards the end of the beam, etc.
Demo Show
Basic Elements
Performance: the demo laser show (see video) takes about 0.2ms/frame on the minimum VR hardware (i5-4590, GTX970) in 1920×1080. In VR, a solid 90fps is reached, likewise 60fps are reached on mobile (Samsung Galaxy S7) in flat mode, as well as on the Oculus Go in VR mode.
Show Lasers does not require, but works great with a Bloom post processing effect. A simple Bloom effect is included, but you can also use any other, including the one from Unity’s post processing stack.